An early showcase of a small game project in development by three swedish students.

Our goal is to create a puzzle based platformer. An important element of the game is the digital clay(or space clay as we have come to call it). The player will be able to carve and add clay to the world in order to solve puzzles and progress through the game. The clay is generated using a 3d voxel grid , on which we use the marching cubes algorithm to get a polygonal surface.
We are currently using Unity 3D and C#.

By:
Jarl Larsson
Alexander Brodén
Jesper Oskarsson

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