Current computational tools produce a disembodied representation of three dimensional space on two dimensional surfaces. These representations and modes of design production lack tangible spatial scalar context, and fail to emphasize processional or experiential qualities from an embedded perspective. New developments in video and mixed reality allow designers to engage an embodied understanding of design spaces, and offer a link between intuitive experience and digital worlds.
As the technology of design representation advances, we should focus not only on enhanced visuals, but on the new subjectivities that those technologies promote. Composite video and mixed reality are one facet of a second wave of digital representation tools. Spatial interface devices (such as the Wii, Kinect, and iPhone) comprise another facet with a great deal of potential. However they have yet to purposefully engage the built environment. As architects and designers of space, we can utilize these technologies in order to project their potential as experiential modes of design.
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