Another shot in my project. C4D really needs some better z-depth pass solutions. Rendered in R11.5 without GI, just some area lights and some fill lights, with Chanlum shaders on leaves and the treefrog. Render was real fast because of this. I did the DOF with frischluft's lenscare and a fog pass in AE, but there were still some aliasing and edge problems that I tried to resolve.
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