Project by Marynel Vázquez and Madeline Gannon | kinecting the virtual to the physical world
This project was inspired by the work of an incredibly talented community of artists and designers that are using video mapping as a medium to reinterpret and transform banal, expected environments. The work of Pablo Valbuena was a strong influence over our explorations, and we sought to introduce dynamic interactivity to augmented sculpture as our novel addition to this community.
Developed in C++, Openframeworks, and OpenNI, we are using the depth mapping capabilities of the kinect to evaluate the viewer(participant's) hand, and position it as the light source of the physical model. In effect, their hand becomes the sun, lighting or dimming our abstracted cityscape.
for more see madlab.cc/?p=741
*produced at Carnegie Mellon University for Golan Levin's Interactive Art and Computation Design course
**See more Kinect projects from our Carnegie Mellon course: golancourses.net/2011spring/projects/project-3-interaction/
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