An experimental movie clip of hair motion with Japanse Anime-like NPR rendering. The tuft of hair was modeled as a simple mesh, whose motion was defined by mesh deform and soft body modifiers. The drawing was done by the Freestyle renderer, while the toon shading was made by a ColorRamp in material nodes. [Edited] Added new cuts at the end.

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10 Likes

  • Martin Lindelöf 1 year ago
    cool :D
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  • William J Giddings 1 year ago
    Really impressive work, Its not easy keeping that skectched look when working with 3d renderers. The girl drawing is really impressive.

    The bench mark pieces that you've posted here are exceptionally good, I like the simple colours of cel animation but the plausibility of 3d modelling. I hope that you go far with this work. I'd like to see some more!
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  • nyodude 11 months ago
    Hello T.K
    I have two questions regarding "anime-like" rendering in Blender:
    First of all, when I rendered my 3D model with a basic toon shading (no nodes) and Edges, the Edge settings made the wireframe visible through my model, and no matter how smooth I tried to make the model, the wireframe still showed through. Do you know how this can be fixed?

    Also, is Freestyle available for the Mac version of Blender, and if so where can I find it?

    Thank you for your time, keep up the good work ^_^
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  • T.K. 11 months ago
    Hi nyodude, I don't think there is a simple way to control the appearance of edges using the "Edge" settings. The edges can be separated into a render layer, so one possibility is to use composite nodes to retouch the appearance. Using nodes is however not so easy to do and the outcome is not always satisfactory (that's why Freestyle is a strong alternative tool).

    Mac versions of the Freestyle branch are available at
    graphicall.org/
    Find a suitable build for your machine and give it a try ;)
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