Made with Processing. Audio by Akufen ("Even White Horizons" from the album My Way).
Pretty much the same as the last video (actually, maybe even worse because I took out the water planes until I can optimize them properly) but finally wrangled it into using Vertex Buffer Objects for all the geometry. I runs much smoother now. Also implemented a couple basic shaders. The vertex shader introduces sine waves to make the whole scene undulate (why? who knows...). The fragment shader augments the color and introduces some minor lighting effects.
The cylinder mode is gone for now but not abandoned. Im going to see if I can use a shader to push it into interesting forms instead of forcing it manually.
Read about it here.
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