This is a preview for our hi-end Unity game development training title, "Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline".
We cover how to create assets in Softimage, how to work with and incorporate ZBrush into your pipeline to create hi-res assets that can be used to create better, more professional art for your games, and finally how to tie it all together in the Unity game engine via the FBX data asset exchange workflow.
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