this is a vray shader with displacement component i done for the outro render film from the game "Risen".
it's fully procedural, but uses also the blurs' "electric" map.
rendertime is long. a 640x380 frame is about ~5 minutes with medium quality rendersettings.
that is because all the procedural maps use very much computing power.
there are still much flaws in there. especially one bright component flickers nervously all the way down.
but since this is an old shader, i just fired it out, to show here :)