
Pyramorphix in Blender Game Engine
3 years ago
This is a project I made in Blender Game Engine.
I was testing the new Video Texture Player and I decided to integrate it in my Pyramorphix (it is a kind of Rubyk with 4 sides).
The videos used are:
- Big Bucky Bunny - bigbuckbunny.org/
- Elephant Dreams - elephantsdream.org/
- Apricot Demo - yofrankie.org/
-OceanViz (the only of these project I participated)
The first three videos can be found online and are/were part of open projects from the Blender Institute.
I may integrate some audio on it.
Dalai Felinto
blenderecia.orgfree.com
ps.: the only post-effect you see is the glow filter.
I was testing the new Video Texture Player and I decided to integrate it in my Pyramorphix (it is a kind of Rubyk with 4 sides).
The videos used are:
- Big Bucky Bunny - bigbuckbunny.org/
- Elephant Dreams - elephantsdream.org/
- Apricot Demo - yofrankie.org/
-OceanViz (the only of these project I participated)
The first three videos can be found online and are/were part of open projects from the Blender Institute.
I may integrate some audio on it.
Dalai Felinto
blenderecia.orgfree.com
ps.: the only post-effect you see is the glow filter.
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God bless,
-b
minosafilms.wordpress.com/
and have a bpm counter in the game engine?
You could use the BGE as a VJing tool. Theoretically the VideoTexture work direct in the texture. If you work with multitextures in the same object you should be able to operate the mixing.
BPM I dunno ...