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12. Pyramorphix in Blender Game Engine
3 years ago
5. Holy Crab
3 years ago
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3 years ago
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3 years ago
1. Untitled
3 years ago
This is a project I made in Blender Game Engine.

I was testing the new Video Texture Player and I decided to integrate it in my Pyramorphix (it is a kind of Rubyk with 4 sides).

The videos used are:
- Big Bucky Bunny - bigbuckbunny.org/
- Elephant Dreams - elephantsdream.org/
- Apricot Demo - yofrankie.org/
-OceanViz (the only of these project I participated)

The first three videos can be found online and are/were part of open projects from the Blender Institute.

I may integrate some audio on it.

Dalai Felinto
blenderecia.orgfree.com

ps.: the only post-effect you see is the glow filter.

Credits

Likes

  • BrainMeal 3 years ago
    yay , intresting , movies in the BGE ...
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  • artislight 3 years ago
    Pretty cool! Thanks for sharing... only imagine the possibilities! TVs that you can shoot in FPSers, a secret message over a mini-screen intercom... etc.!

    God bless,
    -b
    minosafilms.wordpress.com/
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  • TweakingKnobs 3 years ago
    cool!
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  • TweakingKnobs 3 years ago
    Could this be used as a vjing tool? real time mixing ?
    and have a bpm counter in the game engine?
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  • Dalai Felinto 3 years ago
    Tweaking Knobs, I saw that you had your question answered in the forum.

    You could use the BGE as a VJing tool. Theoretically the VideoTexture work direct in the texture. If you work with multitextures in the same object you should be able to operate the mixing.

    BPM I dunno ...
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