Hugh has been involved in machinima since 1997, founded machinima.com and has lots of experience in this stuff.

Machinima came out of people playing computer games and then learning how to make movies using them. Really kicked off when computer games become ‘proper’ 3d around 1996, with games like Doom. Also, games would let you record the video clips of you playing the game.

This allowed people a low cost way to make 3d movies, without needing to spend lots of money on a professional 3d software application.
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