Upped resolution on Emit Volume, doubled substeps and set friction flow rate to .2 - trying to find a way to make the particles have a greater mass so they don't explode upward slightly at the beginning. The buzziness is just the low res render I am doing on my laptop.
Emit Volume Res per unit: .5 Hex
Inelastic Colision: .49
Friction Flow: .2
Surface Friction 1.704
Inelastic steps: 6
sim at 24 fps
Post simulation time remapping: 30%
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