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17. GLSL_water_HD
22 days ago
16. GLSL_toon
7 months ago
15. GL3_parallax_DoF_HD
1 year ago
14. GL3_parallax_DoF
1 year ago
13. GLSL_multilight_HD
2 years ago
12. GLSL_multilight
2 years ago
11. GLSL_DoF2_HD
2 years ago
10. GLSL_DoF2
2 years ago
9. GLSL_DoF_HD
2 years ago
8. GLSL_pointz
2 years ago
7. SDL_sinus_font
2 years ago
6. GL_smoke
2 years ago
5. GLSL_parallax
2 years ago
4. GLSL_imgpro
2 years ago
3. GLSL_DoF
2 years ago
1. GL_shadow
2 years ago
This demo is the first one using a C++ class library, it shows parallax mapping and depth of field together.

The classes are very close to be GL3 (and ES2) compliant, this actually means that I don't use the fixed pipeline at all:
I handle matrices by myself and pass every information to shaders directly, with no use of OpenGL built-in state variables.

MrFixit model and maps are courtesy of John Siar.

encelo.netsons.org/programming/opengl
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