This video shows the basic pipeline for getting raw motion capture data (TRC) into Motion Builder, applying it to a pre-made skeleton (from 3DS MAX) then finally exporting out to an recognized motion capture data that 3DS MAX is able to import directly onto its Biped system.

Note: You must have a working skelton (Biped) exporting from 3DS Max to Motion Builder then back to 3DS MAX correctly, if you do not the motion capture data will not apply properly.

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