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3. Chocolate and me
1 month ago
2. Skin shader
1 year ago
1. Showreel 2008 HD
1 year ago
I modelled the face in XSI, textured in photoshop.

This is a demonstration of a skin shader I wrote using Activision's proprietary software, formerly Shaderworks. It allows the creation of shader templates which can be linked together in a node-based graph editor, similar to XSI's rendertree or Maya's Hypershade.

I wrote the code using HLSL and hooked up certain parameters to be controlled within the shader template, like the diffuse, subdermal and specular.

There are no real-time shadows on the light source but I've used a pre-baked occlusion map for ambient lighting.

I looked at the XSI skin shader for inspiration for this shader, using similar controls for the sub-surface scattering properties like weight and depth.

Credits

16 Likes

  • Ryan Cousins 1 year ago
    talk about efficiency, great concept you've developed!
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  • Daniel Navetta 11 months ago
    you have time and skill...amazing
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  • Ric Miskimmon plus 6 months ago
    fascinating work!
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  • Steve Searle 5 months ago
    theres a great piece of software called 'crazy bump' its quite cheap to buy, sumthing like 20 pounds or dollors, and thats good for adding detailed bum maps to your objects/ people etc, just thort id tell you, unless you know of it already?

    p.s. nice showreel, im a very jealous of your awesome work :p !
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