3Ds Max Particles
Demonstration by Theo Majendie
Inclueds:
PF Source emitters: Rectangle, Box, Circle and Sphere Type
PArray Mesh Based emitters: Particles and Meshes creation
SphereGizmos: white and blue explosions
Forces: Gravity, Drag, Vortex and Wind
Deflector Types
Particle event and path driven lightning and magic particle effects
Render effects: Lens Glow and Motion Blur
Textured 3D models: character and environment models
Lights and Cameras
Particle View and PArray window driven events:
Birth rate - Particle Life
Speed - Direction - Spin
Particle Size
Grow and Fade
Particle texturing and animation using Particle Age