2007 - I began drawing a mechanical sculpture that was aesthetically similar to my earlier works. The drawings explored the relationship between two objects, an egg and a hammer. Once I felt comfortable enough using Maya, with my drawings as a reference, I began creating a three dimensional animation of the sculpture, Egg and Hammer. Initially I regarded Maya as merely a tool for the design process. After completing the animation and seeing the sculpture brought to life I truly considered the work to be complete, a virtual sculpture.

In the digital animation, Egg and Hammer, the virtual camera flies around a highly complex motorized machine wielding a hammer. The hammer continually strikes at an egg poised on a small platform and always stops immediately before impact. Through careful observation the viewer can examine all of the moving elements and connections and determine that the virtual object is a physical possibility, meaning, that the machine can exist and function in reality as it does in the animation. Through the use of digital animation it would be possible to create a machine that could not exist in reality, but in following my original purpose for the animation as a tool, the machine is quite complete.

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