March 2011, Saint Sauveur // Game Art Exhibition// Lille
An Freaky Interactive Installation by
With support from DICREAM - ministry of culture and communication, and EnsadLab, as part of the school’s research program on relational set-ups. Additional support from the IRCICA (CNRS computer science research, Lille).
The unusual component of this scene is the strange behavior of the zombies. When the viewer hides his face or turns his back to the image, the zombie who had been facing him takes a few akward steps forward. When the viewer looks again at the zombie, the latter stops dead in his tracks. It is as if a mere glance from the viewer—whether expressing curiosity, disgust, or fascination—were enough to awaken a feeling of shyness or shame in the breast of the blood-thirsty creatures. The esthetics of the installation are those of currently produced video games. The script, however, runs counter to the rules of the genre, providing an unusually negative ending. The zombies end up devouring their victim whenever there are no viewers or when the viewer, horrified, hides his face in his hands, peeping at the screen through his fingers instead of looking at it directly. Once the zombies have finished their meal, the frame of the scene expands, revealing a new victim. The only changing aspect of the action is the time it takes to eat the victim, which depends on the attitude of the spectators.
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?