Entertainment and Education: A Reconcilliation - Will Wright, game developer
Session 3: Technically Speaking - Making movies, teaching students, creating video games, spreading knowledge, producing a television series, and learning science all depend on technology. Which means that televisions, game decks, desktops, laptops, and hand-held tablets entertain as well as educate. Given this shared dependence on technology, you have to ask: What's next?
After hearing from the techies, we'll take a look at where the intersections lie among science, entertainment, and education.
On February 4, 2011, a carefully selected group of individuals met in Los Angeles to help us discover how film, television programming, video games, and other entertainment media can be systematically adopted to enhance student learning at the middle school and high school level. For more information visit seenas.ning.com/page/about-the-summit
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