jonathanlin-design.blogspot.com

DEMO REEL SHOT BREAKDOWN:

1. “Heavy Cupcake”

- Model and UV
- Personal original concept inspired by Team Fortress 2

2. “Pikachub”
- Zbrush speed sculpt
- Personal original concept
- Created for Polycount Brawl competition

3. “American Girl”
- High poly sculpt: All sculpting and normal map generation
- Low poly model and textures
- Body and costume Model, UV, and Texture (Color, normal, spec)
- 4890 triangle count
- Face model and face textures by Naomi Chen
- Original character concept by Tim Doolen
- Created for an unannounced project by Muse Games

4. “Boss Ship”
- Model, UV, and original concept
- Components designed to break away from the ship as players inflict hull damage
- 28937 triangle count
- Created for an unannounced project by Muse Games

5. “M1A1 Thompson”
- Modeled in Maya

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