
Gold demo
3 years ago
MOV
00:02:05
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Prev week
amazing!!
a|x
The main bottleneck is actually not the drawing anyway, but the update. If I dont run the update on the particles, I can easily draw a million particles! So now since recording the demo I"ve split the particles into a few different threads, and the vision into another thread, and the fluid into another - and can now get half a million particles at decent fps. Ultimate obviously is to get it all running on the GPU :P
its curious though, i'm working on a very similar application (for a concert) where 20000 particles interact with a persons contour. it really similar (minus the multi-threading, optical-flow, fluid dinamics, FBO and VBOs haha).
Cheers dude! see u in the next OFFF?? or Mexico ;)
P.S.: What is this song?
Bill Withers - Ain't No Sunshine
Are you planning to release the source code for Gold Dust anytime soon?