
Gold demo
1 year ago
Update
I'm delighted to announce that my "Gold" installation has been selected to be shown at the Tent London exhibition as part of the London Design Festival, 24-27th September 2009, at the Truman Brewery, London, UK.
Stay tuned for more information.
msavisuals.com/gold
tentlondon.co.uk/
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Testing a motion controlled gold dust particle/interaction for an installation. All particle interaction is controlled entirely by motion on camera. Most of the fine detail is lost in the video compression, you can see much more in the original quicktime.
“Gold” is an interactive installation which explores our obsession with super-stardom, and the extravagance that accompanies it. Through a ‘magic mirror’, revel in a world of excess where you are the super-star. Shower in glittery gold, experience almost omnipotent powers as you materialize, morph and dematerialize into pure sparkling gold dust. Immortalize yourself as a shimmering golden statue, before you collapse and fade away.
The installation uses custom software written with openFrameworks and the OpenCV computer vision library. The software analyzes the video feed from infra-red cameras in real-time and generates 1080p HD output using OpenGL.
An iPhone adaptation of this can be found at memo.tv/iphone
Source code for the particle system in this demo (minus the fancy effects) can be found at memo.tv/vertex_arrays_vbos_and_point_sprites_with_openframeworks This demonstrates how to use VBOs, Vertex Arrays and Point Sprites for sweet sweet performance enhancements.
memo.tv/gold_dust
I'm delighted to announce that my "Gold" installation has been selected to be shown at the Tent London exhibition as part of the London Design Festival, 24-27th September 2009, at the Truman Brewery, London, UK.
Stay tuned for more information.
msavisuals.com/gold
tentlondon.co.uk/
--------------------
Testing a motion controlled gold dust particle/interaction for an installation. All particle interaction is controlled entirely by motion on camera. Most of the fine detail is lost in the video compression, you can see much more in the original quicktime.
“Gold” is an interactive installation which explores our obsession with super-stardom, and the extravagance that accompanies it. Through a ‘magic mirror’, revel in a world of excess where you are the super-star. Shower in glittery gold, experience almost omnipotent powers as you materialize, morph and dematerialize into pure sparkling gold dust. Immortalize yourself as a shimmering golden statue, before you collapse and fade away.
The installation uses custom software written with openFrameworks and the OpenCV computer vision library. The software analyzes the video feed from infra-red cameras in real-time and generates 1080p HD output using OpenGL.
An iPhone adaptation of this can be found at memo.tv/iphone
Source code for the particle system in this demo (minus the fancy effects) can be found at memo.tv/vertex_arrays_vbos_and_point_sprites_with_openframeworks This demonstrates how to use VBOs, Vertex Arrays and Point Sprites for sweet sweet performance enhancements.
memo.tv/gold_dust
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Previous Week
amazing!!
a|x
The main bottleneck is actually not the drawing anyway, but the update. If I dont run the update on the particles, I can easily draw a million particles! So now since recording the demo I"ve split the particles into a few different threads, and the vision into another thread, and the fluid into another - and can now get half a million particles at decent fps. Ultimate obviously is to get it all running on the GPU :P
its curious though, i'm working on a very similar application (for a concert) where 20000 particles interact with a persons contour. it really similar (minus the multi-threading, optical-flow, fluid dinamics, FBO and VBOs haha).
Cheers dude! see u in the next OFFF?? or Mexico ;)
P.S.: What is this song?
Bill Withers - Ain't No Sunshine