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36. ofxMSAPhysics v2
2 years ago
33. Reincarnation
3 years ago
32. MSAShape3D Demo
3 years ago
28. Gold demo
3 years ago
22. MSAInterpolator
3 years ago
17. Roots demo 2
3 years ago

Credits

Likes

  • felixturner 3 years ago
    wow! the image in the 'vector field' window looks great too.
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  • vade plus 3 years ago
    Nice.
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  • openFrameworks 3 years ago
    wow - that is ridiculous!
    amazing!!
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  • toneburst plus 3 years ago
    I'm with openFramworks- amazing...

    a|x
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  • moka plus 3 years ago
    I was wondering if you checked the speed with vertex arrays only. I made the experience that on geometry which gets updated each frame vertex arrays are slightly faster than VBOs. But maybe only on my old MBP.
  • Memo Akten plus 3 years ago
    Hey Moka, yea in many instances I found that Vertex Arrays were faster as well, but in some instances (even with constantly updating geometry) VBOs were much faster. I think I concluded in my tests that if using a texture VBOs were much faster or something. I have a little test app with a bunch of options togglable, i'll put it up in a bit. Would be interesting to see how different things benchmark on different systems.

    The main bottleneck is actually not the drawing anyway, but the update. If I dont run the update on the particles, I can easily draw a million particles! So now since recording the demo I"ve split the particles into a few different threads, and the vision into another thread, and the fluid into another - and can now get half a million particles at decent fps. Ultimate obviously is to get it all running on the GPU :P
  • moka plus 3 years ago
    Yeah, let me know when you uploaded the testapp somewhere. I have to get into multithreading! I think updating the positions on the GPU would not make much of a different because you would send quite alot of information using uniforms.
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  • luma beamerz 3 years ago
    awesome work!
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  • CPU 3 years ago
    Gold! Very killer.
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  • seth sandler 3 years ago
    Is there anything you can't do? :)
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  • lukavivid 3 years ago
    rocks!!!!
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  • Lars Berg plus 3 years ago
    this is great!! how are you exporting real time video from OF? I have been using OF a little but have had trouble recording
  • Memo Akten plus 3 years ago
    Hi, in this case I'm using Snapz Pro (screen recording software for mac) to record in realtime. Thats why every now and again the video freezes for a bit because the software sometimes drops frames (recording at pretty high res!). For My Secret Heart the resolution was way to high to record in realtime in this way, so first I interacted and performed with the app, recording all of my interactions in a custom binary file format. Then I put the app in 'render mode' which plays back the cached interactions and audio-reaction data frame by frame while saving each frame to disk using ofImage::grabScreen() and ofImage::saveImage()
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  • Bento Galado 3 years ago
    wow nice motion
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  • ~ 3 years ago
    great stuff!
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  • Lars Berg plus 3 years ago
    Thanks memo
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  • Napoleon Creative 3 years ago
    Very cool, love the fluid feeling to it!
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  • Sam Parkinson 3 years ago
    Sweet stuff, nice and smooth :)
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  • Rui Madeira 3 years ago
    this looks great! well done :)
    its curious though, i'm working on a very similar application (for a concert) where 20000 particles interact with a persons contour. it really similar (minus the multi-threading, optical-flow, fluid dinamics, FBO and VBOs haha).
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  • openFrameworks Lab 3 years ago
    fucking great !!!
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  • defetto plus 3 years ago
    wow outstanding
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  • Ali M. Demirel 3 years ago
    very cool! amazing dynamics
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  • Jens Heinen 3 years ago
    fantastic work. i really like the fluid motion.
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  • MILLION 3 years ago
    COOOL !! I want this program ))
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  • Ric Miskimmon 2 years ago
    awesome!
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  • Neal Edelstein 2 years ago
    Dreamy! So nice, great work.
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  • Ray Roman 2 years ago
    :)
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  • Reza plus 2 years ago
    wow :O
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  • Josue Ibanez plus 2 years ago
    Shame on me! I have no idea how come I did't add this before to the experimental channel Memo.
    Cheers dude! see u in the next OFFF?? or Mexico ;)
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  • Adriana de Barros 2 years ago
    Featured today at Scene 360 Illusion (illusion.scene360.com)
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  • Andie Steele-Smith plus 2 years ago
    nice!
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  • Ehren Kallman 2 years ago
    Using the object recognition to group particles with a falloff? what a brilliant idea and execution.
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  • Vladimir Tomin 2 years ago
    I think making this effect more study will do the trick.
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  • Jerome Escobar 2 years ago
    Awesome !!!
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  • Sansom Media 2 years ago
    super awesome.
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  • Olaf Schöllhorn 2 years ago
    Outstanding ... watched this again and again and again
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  • mpared plus 2 years ago
    amazing
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  • Lorene Amet plus 2 years ago
    Have you thought of using this to assist people with sensory integration issues? Recognition of self, +movements? This is more interesting than a true image, so this could be sufficiently motivating for some people to use to explore promoting further learning. Just a suggestion.
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  • Positive 2 years ago
    It's amazing, bravo!

    P.S.: What is this song?
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  • Positive 2 years ago
    I found it :)
    Bill Withers - Ain't No Sunshine
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  • Erin Matthews 2 years ago
    Absolutely amazing! Wish I could create such a brilliant effect myself.
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  • InsomniaFromSky 2 years ago
    So cool!!Just amazing!
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  • progen 6 months ago
    Hi Memo,

    Are you planning to release the source code for Gold Dust anytime soon?
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  • Morgan Freeman plus 1 day ago
    still waiting for the gold dust to play with. think I saw it on the grammys tonight.
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