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This is another test for my ongoing thesis. I didnt separate the meteor smoke and the ocean in different layers. So the smoke of the meteor looks kinda funky. For now it's alright. As for the technical part, it was a good practice on softbody and particle instancer. It took me quite a while to get the softbody(the surface of the ocean) react to particles when they collide. However I haven't find a decent way to generate the splash...that should be the next step.
tool:
maya2008 + AEcs3
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