
Numb Res
9 months ago
Realtime demo by CNCD and Fairlight.
Visuals by Matt Swoboda (directtovideo.wordpress.com) and Jani Isoranta (zebracolor.fi).
Music by Stereo Wildlife (stereowildlife.co.uk).
Download the executable binary version here:
pouet.net/prod.php?which=56900
Also available in anaglyph 3D (red/cyan).
The major push behind this demo was to show off our new realtime fluid dynamics simulator: our novel implementation of 3D smoothed particle hydrodynamics, working on 250,000 particles or more (but up to 1 million) with collisions with arbitrary meshes, and turned to polygons using marching cubes, entirely in realtime. Made possible by a new, and fast, approach to SPH.
Visuals by Matt Swoboda (directtovideo.wordpress.com) and Jani Isoranta (zebracolor.fi).
Music by Stereo Wildlife (stereowildlife.co.uk).
Download the executable binary version here:
pouet.net/prod.php?which=56900
Also available in anaglyph 3D (red/cyan).
The major push behind this demo was to show off our new realtime fluid dynamics simulator: our novel implementation of 3D smoothed particle hydrodynamics, working on 250,000 particles or more (but up to 1 million) with collisions with arbitrary meshes, and turned to polygons using marching cubes, entirely in realtime. Made possible by a new, and fast, approach to SPH.
MP4
00:05:09
6 Related collections
| Date | Plays | Likes | Comments |
|---|---|---|---|
| Totals | 6,723 | 163 | 9 |
| Feb 23rd | 4 | 1 | 0 |
| Feb 22nd | 7 | 0 | 0 |
| Feb 21st | 4 | 0 | 0 |
| Feb 20th | 13 | 0 | 0 |
| Feb 19th | 2 | 0 | 0 |
| Feb 18th | 4 | 0 | 0 |
| Feb 17th | 3 | 0 | 0 |
-
Vimeo: About / Blog / Developers / Jobs /
Community Guidelines /
Help Center / Video School / Music Store / Site Map
/ Vimeo
or
-
Legal: TM + ©2012 Vimeo, LLC. All rights reserved. / Terms of Service / Privacy Statement / Copyright

Prev week
May I ask, what you implemented it in? Did you use an open source Lib like Cinder or OpenFrameworks?
Yan you play it in real time as well?
it was built using our own engine and tools which we've used for all our demo projects for the last few years. we have our own editor with timeline, node graph and pluggable effect system.
Interesting you mention openframeworks and cinder. openframeworks is really badly written, it's not usable for serious realtime graphics without a lot of modifications (like, dump all their drawing code and add a new opengl renderer). :) ive heard cinder is better..