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7. Vignetting in Cycles
9 months ago
6. Fun with Cycles
9 months ago
5. Cycles Test
9 months ago
4. Cyclone
9 months ago
3. Blender Keymon theme
10 months ago
2. Record Screen Setup
10 months ago
1. BAC#4 WIP 4
2 years ago
This is an exploratory Cycles demo to show the fun features that I have been playing with. There are no flashy renders, just proof of concept stuff to show capability and current limitation. Hurray for Cycles!

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  • Jikz 9 months ago
    Edit: Glass--Fresnel = IOR according to blender/intern/cycles/doc/reference/surface.html
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  • iKlsR 9 months ago
    ooh. nice.
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  • blendificus 9 months ago
    thanks for the demo of Cycles in action
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  • Nice! :?D
    I tried to find out a bit more info about Lens radius, and while ignoring all the equations, this is what I gathered:

    In a physical camera "lens" (with multiple lenses inside) you basically have two variables that control the Depth of Field: Aperture (or f/-value) and focal length (or just "f"). With an aperture of f/8 and a focal length of 50mm you have pretty wide DoF, while with the same aperture and a focal length of 300mm you have a more "narrow" DoF. (There's equations for that if you're interested)

    But if you have just a single lens (aka "thin lens camera") you don't have a focal length per se (that you can change), instead you can change the radius of the lens to control the DoF (larger radius = narrower DoF and it's proportional to the focal length in normal lens). By using a lens with size n->Infinity you get a DoF that's d->0 (or "infinitive small").

    I guess it's easier to calculate/simulate a single lens (or "thin lens camera") than a normal camera, but you "need" a way to translate values like focal length, aperture etc that's similar to a irl camera to values that work with a single lens model..

    (I might be completely wrong, but that's how interpreted the papers I read, sorry if it's a bit confusing :?D )
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  • Jikz 9 months ago
    Links? That is great info!
  • I've apparently lost some of my browser history, so I can't find all the things I read, but this is one of the patents I read: docstoc.com/docs/57382339/Imaging-Using-A-Multifocal-Aspheric-Lens-To-Obtain-Extended-Depth-Of-Field---Patent-7554750 Not all of it is relevant, but there's some info there..

    There's also a small wikipedia article on thin lenses, but it only includes info about focal length/magnification, no info on DoF..
    While on Wikipedia you can check out Circle of Confusion: en.wikipedia.org/wiki/Circle_of_confusion

    You find a lot of content related to 3D and rendering when searching for this stuff (like this: books.google.se/books?id=5LfGGztCqOEC&lpg=PA68&ots=AapJtMR09U&pg=PA68 )

    That's all I can find right now (found a bit more last time, but can't remember what I searched for exactly..)
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  • Jikz 9 months ago
    thank you!! Some heavy reading for sure, but the more you know about a subject, the more you can use it to your advantage.
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  • Spirou4D 9 months ago
    Hello JKZ,

    Generous explanations but can I have the blend file please. I want to be sure about all options.
    Thanks iin advance.
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  • Jikz 9 months ago
    Sorry man it is like 4-5 different files, it might take me a bit to find them all and post them for people.
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  • MoolahNasreddin 9 months ago
    Thanks, it's cool!
    Please, normalize your sound in videos (if it's not a problem) :)
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  • Ricardo Roehe 9 months ago
    "You can exploit physical sizes..."
    So exciting!

    Thanks for the video, very cool tips on it!
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