
Blender Modeling Exercise: "Wasp"
3 years ago
Timelapse-Screencast of a little modeling exercise in blender.
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cheers
Fantastic job !
it took me about 2 days to finish it. in the end it always get's quite chewy because of those endless lighting and shading tweaks and the preview-renders. well, i suck at lighting and shading...
i know the modelling is no a challenge for you but that was very interesting for me.
id love to see more of this and perhaps more of your work.
its good hope to see more of your work
I need to learn to do that.
is that a "little" project? damn! this is huge, man! :]
i wonder how much cheetoes did u eat during this 2 day session! :]
Makes me want to reload Rhino and build something :D
I'm amazed at what people can do in The Gimp. I don't really have any of those graphics skills so I'll stick to photoshop and programming.
Excellent work. I love watching the insect come together and see how the 3D modeling process works. Did you have a dead wasp in a jar for your reference or did you use a model / photos?
yes, i think blender is still underestimated by many people. you really have to go very far when you try to reach blender's limits. but, as i mentioned further above, there is one single area where blender is lacking and that is the renderer. while it does an awesome job for most of the tasks and the integration with the inbuild compositor is a real plus, it is lacking global illumination and a faster raytracing. a renderer like vray or final renderer can give you an outstanding and photorealistic result without having to tweak too much. and when it comes to raytracing and complex light situations they are faster and more efficiant than blender's raytracer, which is in fact quite slow.
but then again, there are so many workarounds, tricks and cheats and tools (for example the uber-cool approximate ambient occlusion) that you can live with that.
but yet i think that's one of the main reasons for many people to use one of the commercial tools, the integration with those production renderers. why should anybody spend 5000$ just to do modeling and animation, when you can do all that in blender? the answer is probably the ability to use decent renderers. and commercial support perhaps. and perhaps lack of knowledge... (i'm not speaking of the big studios here. they have there tools and pipeline and special needs. i'm speeking of freelancer's and smaller studios)
but time and the developers (btw.: cheers!) will tell and there will be an option to use vray and others from within blender. and in the meantime there are indigo, luxrender and yaf(a)ray. ok, i'll shut up for now ;-)
@sumit / björn: i don't know anything about wasps... but i had a good friend named google who provided me with lots of nice and helpful images ;-)
bravo pour votre dextérité :-)
I always wondered how that kind of stuff was done... and now I know....sort of. This clip encourages me to take a look at the program, but I suspect learning it on your own requires a tremendous amount of patience and talent.
It would be interesting to know how many mouse clicks that all took.
About comments on Max/Maya... It's the man not the machine baby! Go see Elephants Dream and Big Buck Bunny and you'll see what Blender can do (you might not like them stories and all; but it's up to the artist-writer-director to make it all work)! Blender isn't cheap; it is FREE!!! I'm writing this as an experienced Cinema 4D user. (using it for ten years or more)
dose blender have the lowest learning cure out of the 3 d rendering programs ?
About Blender versus others... i agree with you and Blender is a kind of organic application that is in constant evolution ("...its alive!!!")
One other thing, i really liked with what Dimitris Christou wrote - "Blender isn't cheap; it is FREE!!!" :)
ok, try these:
wiki.blender.org/index.php/Tutorials/Links
geneome.net/blender-tutorials/#animation
youtube.com/bitsofblender
that, and a some patience. and keep in mind: blender will look strange at first, but it will sort of "grow into your hands". believe me, give it some time, and it will feel very natural to handle.
BTW great job!
man i would never have the patience to create something like that. Just looking at it gives me pains in the wrist
I have been following your work for the last year now - It gives a great insight into how people can develop professional results in Blender. As a blender user myself I am sooo fed up with the amount of mediocre "basic" tutorial videos that are posted almost daily. I want to see more creative examples like yours and Montage Studio.
Also Blender is NOT difficult to learn I have been teaching people in the office at work (3d newbies and some 3dsmax users) in a few days of basic training, all you need is the Blender Wiki , Vimeo tutorials and an open mind.
The results are good and the bosses are happy.
Anyway - Sebastian keep up the excellent work!
after all this overwhelming feedback i tried to make my first tutorial, which i uploaded to vimeo - but it is very basic, it's about blender's GUI!
but don't worry, i am planning to do something more advanced in the future. just wanted to test out a way how to make a tutorial without having to annoy everybody with my "german" english accent and instead just use text-overlays (and yet i managed to mis-spell "clicking" the german way. uh, man...). :-)
happy blending!
Je suis sûr que vous n'avez toujours pas atteint les limites de ce programme !
But how did you maked the pills on the wasp ? Extruding dust ?
Very good work ;)
by extruding dust i think you mean the hairs? well, that's just blender's inbuild particle system, which has a nice function for doing hair (including combing, cutting, brushing and adding hair).
Great Job.
Do it for the love and the money will follow.
I totally agree with Sebastian's sentiments towards other software, using Photoshop or GIMP seems so clunky and annoying after using Blender for a bit. Blender's UI is fast and efficient!
soundtrack sucks!
I think the most important job during 3d stuff is animating...when this bee starts to flying...
BTW, You should try YafRay, not Vray but definitely better than the default render engine.
i can only encourage you to give blender a try. it is definitly worth it. but be patient and start with some video-tutorials!