In this tutorial, I'll walk through the process of modeling and rendering a sunlit room with Blender 2.5 and LuxRender 0.8, from start to finish. I'll cover:

1: How to quickly make a windowed room

2: Setting up exit portals to help LuxRender "find the sun"

3: How to configure window glass to be quick but realistic (in thin sheets anyway)

4: Adding scattering to the air for "god rays" coming in from the windows, and how to configure the render settings for this

5: Modeling, sculpting, and texturing a simple beanbag chair. :)

6: Polishing up the render with LuxRender's lens effects and film response features.

You can download my finished .blend here: dtc-wsuv.org/jclarke/luxrender/dust.blend.zip

You'll be making this: img.photobucket.com/albums/v346/Omega_Pirate2/Sunlitroomresult.jpg

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