FLATLANDS
an argument for 2 players and a judge

by Nathalie Pozzi & Eric Zimmerman
presented by Babycastles
with graphic design by Rachel Morris

Flatlands is a collaboration between architect Nathalie Pozzi and game designer Eric Zimmerman, a physical game installation premiering at the Babycastles Arcade in Manhattan on December 2. Incorporating Eric's collection of approximately 200 game boards, Flatlands is a game about aesthetics, strategy, and argumentation. Two players select boards from an archive-like structure and play cards that make statements about them. The third player - the judge - decides on the truth of the statements. A contest of linguistic and social smarts, Flatlands forces players to look at the artifacts of games in new ways.

Nathalie Pozzi is an architect whose work combines art and architecture in multidisciplinary installation projects. Eric Zimmerman is a game designer who co-founded the development studio Gamelab and the nonprofit Institute of Play, co-authored game design textbook Rules of Play, and teaches at the NYU Game Center.

Flatlands is the fourth collaboration between Pozzi and Zimmerman. Their past work includes the physical games Sixteen Tons, which received the Developers Choice award at the Indiecade festival of independent games and Cross My Heart + Hope to Die, which won the Jury Award at the Come Out and Play festival.

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