In this Blender 2.5 video tutorial, we will be taking a look at how to use sound to drive an object's scale.

We will be building a 'field' of cubes, each of which will pulse along to certain frequencies of a song.

What is covered in this tutorial:
- Baking sound to F-curves.
- Programatically creating an N-by-M matrix (field/ grid)
- Setting a keyframe and baking F-curves from Python
- Finding out which frequencies to use using Audacity

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