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Filmed in 1999, this video demonstrates BigWorld handling 900 entities imposing the same server burden that player characters would in a gamespace.
BigWorld Server/IBM whitepaper detailing 100k user concurrency: bgwld.co/kuvhLj
IBM press release detailing 100k user concurrency on BigWorld Server: bgwld.co/jsJtr3
Video demonstrating BigWorld's load balancing function: bgwld.co/jVLU6B