In this video I take all the work I made and pipe it into the Unity game engine. I setup the scene for the game environment and then comes the fun part of level design (in my opinion), LIGHTING! I come from a lighting, rendering, and visualization background working on photorealistic renders with hi-end render engines, so tackling the challenge of creating immersive lighting in a realtime engine is a lot of fun and relaxing for me. I work with realtime lights in Unity and with the Beast lightmapping engine- it's like working with VRay inside the engine! Actually, it's Turtle, but you get the idea. Beast has been used by a lot of AAA studios to do lighting, including NetherRealm on the new Mortal Kombat- which is one inkredible game.
Watch as most of the process is covered in this fast, yet lengthy video!