
Making of Sayonara
8 months ago
Making of Sayonara
An overview of some of the techniques I used to make the short film, Sayonara.
Check out the full version of Sayonara here,
vimeo.com/22589529
An experimental stereoscopic short based on Sayonara,
vimeo.com/22845717
**Credits**
Director - Eric Bates
eric-bates.com
Puppeteer - Rulo Lopez
rulo.cl/
Stereoscopic Consultant - Masayoshi Arimoto
Sky Paintings - Yuki Murabayashi
Overlay Textures - Judith Umaña
**Special Thanks**
Ayumi Bates
Yasu Suzuka
Hirokazu Sato
Kazuo Hirose
Masahiro Kashima
Kyoto University of Art and Design
**References**
facial rigging “pooby”-style
by Paul “pooby” Smith
si-community.com/community/viewtopic.php?f=22&t=159
Illustrative Rendering in Team Fortress 2
by Jason Mitchell, Moby Francke and Dhabih Eng
valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
Awesome Spine Setup
by Mat Berglund
faithofthefallen.wordpress.com/2008/10/08/awesome-spine-setup/
Stop Staring: Facial Modeling and Animation Done Right
by Jason Osipa
ISBN-10: 9780470609903
Ponyo
by Hayao Miyazaki
Studio Ghibli 2010
“Do everything by hand, even when using the computer.” - Miyazaki
An overview of some of the techniques I used to make the short film, Sayonara.
Check out the full version of Sayonara here,
vimeo.com/22589529
An experimental stereoscopic short based on Sayonara,
vimeo.com/22845717
**Credits**
Director - Eric Bates
eric-bates.com
Puppeteer - Rulo Lopez
rulo.cl/
Stereoscopic Consultant - Masayoshi Arimoto
Sky Paintings - Yuki Murabayashi
Overlay Textures - Judith Umaña
**Special Thanks**
Ayumi Bates
Yasu Suzuka
Hirokazu Sato
Kazuo Hirose
Masahiro Kashima
Kyoto University of Art and Design
**References**
facial rigging “pooby”-style
by Paul “pooby” Smith
si-community.com/community/viewtopic.php?f=22&t=159
Illustrative Rendering in Team Fortress 2
by Jason Mitchell, Moby Francke and Dhabih Eng
valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
Awesome Spine Setup
by Mat Berglund
faithofthefallen.wordpress.com/2008/10/08/awesome-spine-setup/
Stop Staring: Facial Modeling and Animation Done Right
by Jason Osipa
ISBN-10: 9780470609903
Ponyo
by Hayao Miyazaki
Studio Ghibli 2010
“Do everything by hand, even when using the computer.” - Miyazaki
MP4
00:05:32
18 Related collections
- Categories / Animation & Motion Graphics
- Categories / Experimental
- Short Animation
- Animation
- 3D Animation
- Experimental Filmmakers
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Very interesting facial rigging technique!
Could you maybe provide a short breakdown of the facial rig and what you mean by 'two deformation system' ?
Are the joints with the follicles bound to the skin geo (and only ? moved by the nurbs surface) or is their movement blended somehow ? Does every vertex have it's own joint?
cheers,
Timm
Thank you! Yes, the face rigging was quite complex. I just gave a brief overview in this making-of. It sounds like you have it correctly. The nurbs surface does the larger movements, like the jaw opening/closing, and cheeks bulging when making a smile. The head geo is skinned to joints that are distributed over the nurbs surface. Then the wrinkles are added through poly blend shapes that are triggered by how much the surface stretches.
I would recommend having a look at the following link, where Paul Smith goes into greater detail about the technique.
facial rigging “pooby”-style
by Paul “pooby” Smith
si-community.com/community/viewtopic.php?f=22&t=159
Its a bit confusing, but I hope that answers your question.
Posted on ceiga.co.uk/blog/
I'm very curious about the photsynth process, will look it up. Could you explain it some more?
I made another video that goes into the process of cheap 3D scanning a bit more.
vimeo.com/14708436
If you havent seen it already, this shows the process in a much more detailed way. There are also a few links that point to some free tools.
Hope that helps!
Cheers.
Was wondering how you got the IK/FK legs? Because it looks like you have them together, at the same time, and don't have to blend or switch between them?
Would really appreciate if you could point me in the right direction for that (thanks for the very descriptive credits too).