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12. Making of Sayonara
8 months ago
10. Sayonara
10 months ago
9. Sparks
10 months ago
8. Introspection
10 months ago
5. goodbye...
1 year ago
1. Saturday Ride
3 years ago
Making of Sayonara

An overview of some of the techniques I used to make the short film, Sayonara.

Check out the full version of Sayonara here,
vimeo.com/22589529

An experimental stereoscopic short based on Sayonara,
vimeo.com/22845717

**Credits**

Director - Eric Bates
eric-bates.com

Puppeteer - Rulo Lopez
rulo.cl/

Stereoscopic Consultant - Masayoshi Arimoto

Sky Paintings - Yuki Murabayashi

Overlay Textures - Judith Umaña

**Special Thanks**

Ayumi Bates
Yasu Suzuka
Hirokazu Sato
Kazuo Hirose
Masahiro Kashima
Kyoto University of Art and Design

**References**

facial rigging “pooby”-style
by Paul “pooby” Smith
si-community.com/community/viewtopic.php?f=22&t=159

Illustrative Rendering in Team Fortress 2
by Jason Mitchell, Moby Francke and Dhabih Eng
valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf

Awesome Spine Setup
by Mat Berglund
faithofthefallen.wordpress.com/2008/10/08/awesome-spine-setup/

Stop Staring: Facial Modeling and Animation Done Right
by Jason Osipa
ISBN-10: 9780470609903

Ponyo
by Hayao Miyazaki
Studio Ghibli 2010
“Do everything by hand, even when using the computer.” - Miyazaki

Credits

Likes

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  • Toufik Mekbel 8 months ago
    awesome work ! congrats :)
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  • alan uran 8 months ago
    Really good approach! Thanks for sharing some nodes!
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  • Jens Blank 8 months ago
    really enjoyed your short and the making of. Great work!
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  • RubberOnion 8 months ago
    cgi for base and classical for special fx... nice!
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  • Anjelkam 8 months ago
    good job & good team.
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  • Timm Wagener 8 months ago
    Good work and nice blend between styles!
    Very interesting facial rigging technique!
    Could you maybe provide a short breakdown of the facial rig and what you mean by 'two deformation system' ?
    Are the joints with the follicles bound to the skin geo (and only ? moved by the nurbs surface) or is their movement blended somehow ? Does every vertex have it's own joint?

    cheers,
    Timm
  • Eric Bates plus 8 months ago
    Hi Timm,
    Thank you! Yes, the face rigging was quite complex. I just gave a brief overview in this making-of. It sounds like you have it correctly. The nurbs surface does the larger movements, like the jaw opening/closing, and cheeks bulging when making a smile. The head geo is skinned to joints that are distributed over the nurbs surface. Then the wrinkles are added through poly blend shapes that are triggered by how much the surface stretches.
    I would recommend having a look at the following link, where Paul Smith goes into greater detail about the technique.
    facial rigging “pooby”-style
    by Paul “pooby” Smith
    si-community.com/community/viewtopic.php?f=22&t=159
    Its a bit confusing, but I hope that answers your question.
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  • Ian Harrington plus 8 months ago
    Thanks you for the "Making of" great work I loved it, as did my kids. Congrats
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  • flo 8 months ago
    Awesome! Great work and thx for the making of =)
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  • shahzeb 8 months ago
    Brilliant making of video Mr.Bates thanks for sharing :)
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  • Ceiga plus 8 months ago
    Interesting process towards making your animation.
    Posted on ceiga.co.uk/blog/
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  • Joaquin Ferronato plus 8 months ago
    Amazing follow up. I loved the video and the making of! Great techniques and fantastic compositing. It blend so well that i didn't noticed the puppet or the cascade. I love the traditional animation fluids! way to go! keep it up!.
    I'm very curious about the photsynth process, will look it up. Could you explain it some more?
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  • Sinan İpek 7 months ago
    I see you made a real paper model of that giant crab. I understand that you first used Photosynth and then Meshlab. I hear about these two applications thanks to your "making of" video. Can you describe the workflow of making that giant crab model? It seems It is a nice way of making models from real objects.
  • 12FRAMES™ 7 months ago
    i second that!
  • Eric Bates plus 7 months ago
    Hi Sinan and 12FRAMES,
    I made another video that goes into the process of cheap 3D scanning a bit more.
    vimeo.com/14708436
    If you havent seen it already, this shows the process in a much more detailed way. There are also a few links that point to some free tools.
    Hope that helps!
    Cheers.
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  • Marco Mozzachiodi 7 months ago
    ....GREAT JOB!!!!........this making of is very interesting!.....congratulations!!.....
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  • sali tu 7 months ago
    wow!!!!
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  • Rodrigo Ortega 6 months ago
    great work! thanks for sharing!
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  • Lucas Ridley plus 6 months ago
    Congrats on being in 3D Magazine! That's awesome, I've shared your video so many times over the last few months.

    Was wondering how you got the IK/FK legs? Because it looks like you have them together, at the same time, and don't have to blend or switch between them?

    Would really appreciate if you could point me in the right direction for that (thanks for the very descriptive credits too).
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  • Sebastian Rasche 5 months ago
    could you tell me how you achieved the watery look in the credits?
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