I started working on this project that had already started 3 months ago, there were 6 chapters of 2 hours each. We added shots and gunfire, blood splatters, dust charges, etc. It had a lot of cleaning, since it was intended to be placed in the XIX century, there were silos, planes and unwanted elements to be cleaned, CGI building replacements, and more.

It is the first big project I was involved, since it was a miniseries format. I've learned a lot from it, not just technically speaking, but experience-wise in working with a lot of people inside a team.

It was done at 3DN Post, Sept./Nov. 2010.

Additional Credits:
- Federico Beret (VFX Compositor on the Ship shot)
- Juan Ignacio Casale (CGI Lighting & Rendering)
- Ignacio Coscia (CGI Modeling)

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