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Quite happy with how the fireball itself works, but the ‘trails’ need a lot of tweaking. Hoping to get flaming debris on the end of the trails too, but seeing as I have no real need for an explosion in the near future project wise, I’ll come back to it later.
All done in Blender with particles, no volumetrics. I think I'll leave those alone until they are officially integrated. Look fun though. :)