This video shows the process of compiling the "Avocado" WIP branch of Blender 2.57b on Windows. I use the CMake build system, Visual Studio 2010 and Cygwin for SVN access.
This video is a companion to this post ( gamefromscratch.com/post/2011/06/11/So-you-want-to-build-Blender-y... ) which has full links to all the tools required.
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