
sls & pco: video games that can play video games
8 months ago
This quick/rough video walks through a patch that I built and demonstrates an example of a video game feedback loop.
In this patch, the Soviet Life Sequencer (SLS) sends sequencer information to drive 2 things: 1) a blippy synthesizer, and 2) another game: the Paddle Controlled Oscillator (PCO). Simultaneously, PCO paddle/ball collisions & misses determine the motion of falling blocks in SLS.
Thus, this patch creates a self-sustained feedback loop where two video games are playing each other.
These games are freely available at paperkettle.com
(yo dawg, I heard you like video games, so I made video games that play video games so your video games can play video games while you play video games)
In this patch, the Soviet Life Sequencer (SLS) sends sequencer information to drive 2 things: 1) a blippy synthesizer, and 2) another game: the Paddle Controlled Oscillator (PCO). Simultaneously, PCO paddle/ball collisions & misses determine the motion of falling blocks in SLS.
Thus, this patch creates a self-sustained feedback loop where two video games are playing each other.
These games are freely available at paperkettle.com
(yo dawg, I heard you like video games, so I made video games that play video games so your video games can play video games while you play video games)
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