
Demo Reel - Visual Effects - Particles / Dynamics
8 months ago
Visual Effects Demo Reel. All work by Sateesh Malla.
Breakdown Sheet:
1. Wall Blast: Thesis project; I worked on the wall blasting portion. The beginning part was done by a friend with whom I collaborated with. The rigid body simulation was done using shatter and particle instancing scripts in maya. I wrote expressions to control the dynamics of the debris.
2. Particle Ink: Thesis project; These are particles emitted from a texture and then pushed up by a 3d Fluid simulation in Maya.
3. Donut: Individual project; I used vopsops and chops in houdini to create this bouncy effect on the donut shape.
4. Fluid Fire: Individual project; fluid simulation was done using maya 3d fluids.
5. VTOL: Thesis project; Modeled, and lit aircraft in Maya; Textures, shaders, final render with Renderman; I created the matte painting and composited in Nuke. The cg plants are paint effects in Maya.
6. Bee Swarm: Individual project; Bee model, procedural texture, lighting, and particle instancing done in Houdini; Composited in After Effects.
7. Missile Launch: Individual project; Model and Procedural smoke trail created in Houdini; Post-camera shake and final compositing done in Shake.
8. House: Individual project; Modeled in Maya; I cracked the walls manually and create instanced particles for the debris. Some parts are rbd. Composited in Nuke.
9. Water Fountain: Individual project; Particle Fluid simulation created in Houdini; Composited in After Effects.
10. Fluid Smoke: Individual project; fluid simulation was done using maya 3d fluids.
11. 3D Text: Thesis project; Created in Maya - I shattered 3d text, and wrote a python script to create the animation.
12. Aging Fruit: Individual project; Procedural shading and displacement using Renderman.
13. UFO Project: Individual project; I filmed the shot and matchmoved it using PFTrack; I created the 3D models, matchlit, textured, and animated everything in Maya; Painting, color corrections, and final composite done using Shake.
14. Genie: Individual project; Motion graphics piece showcasing use of pic function and copy stamping in Houdini.
Breakdown Sheet:
1. Wall Blast: Thesis project; I worked on the wall blasting portion. The beginning part was done by a friend with whom I collaborated with. The rigid body simulation was done using shatter and particle instancing scripts in maya. I wrote expressions to control the dynamics of the debris.
2. Particle Ink: Thesis project; These are particles emitted from a texture and then pushed up by a 3d Fluid simulation in Maya.
3. Donut: Individual project; I used vopsops and chops in houdini to create this bouncy effect on the donut shape.
4. Fluid Fire: Individual project; fluid simulation was done using maya 3d fluids.
5. VTOL: Thesis project; Modeled, and lit aircraft in Maya; Textures, shaders, final render with Renderman; I created the matte painting and composited in Nuke. The cg plants are paint effects in Maya.
6. Bee Swarm: Individual project; Bee model, procedural texture, lighting, and particle instancing done in Houdini; Composited in After Effects.
7. Missile Launch: Individual project; Model and Procedural smoke trail created in Houdini; Post-camera shake and final compositing done in Shake.
8. House: Individual project; Modeled in Maya; I cracked the walls manually and create instanced particles for the debris. Some parts are rbd. Composited in Nuke.
9. Water Fountain: Individual project; Particle Fluid simulation created in Houdini; Composited in After Effects.
10. Fluid Smoke: Individual project; fluid simulation was done using maya 3d fluids.
11. 3D Text: Thesis project; Created in Maya - I shattered 3d text, and wrote a python script to create the animation.
12. Aging Fruit: Individual project; Procedural shading and displacement using Renderman.
13. UFO Project: Individual project; I filmed the shot and matchmoved it using PFTrack; I created the 3D models, matchlit, textured, and animated everything in Maya; Painting, color corrections, and final composite done using Shake.
14. Genie: Individual project; Motion graphics piece showcasing use of pic function and copy stamping in Houdini.
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