In this new tutorial for 3ds max, we'll start working on a new tutorial series. We'll create a desert like environment
using simple primitives as planes, then we'll create a desert shader using the Arch&Design material with some procedural maps and we'll
prepare it to be rendered with Mental Ray. We'll prepare the lighting setup using MR Sun and MR Sky, with some adjustment to give it
a desertic look. We'll start to create a basic explosion setup with the 1st shockwave layer. We'll use Particle Flow to give it the
basic smoke/dust movement and prepare our 1st simulation.
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