when the concepts from Pixar next feature Brave came out, I couldn't resist modeling this guy.

This time I wanted to see how fast I could model this guy in Maya using an edge extrusion technique starting from a polygon plane.

At around 3h so far, it looks like modeling in Zbrush could be much faster.

To make that timelapse video I had Irfanview take a screenshot of my viewport every 1s then I sped up the whole sequence by 150% in my video editing software. The result is not as smooth as with video recording but well...

full post here, with an update on the noze
olivier-ladeuix.com/blog/2011/06/29/brave-concept-art-and-teaser/

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