This is a sculpting application that I am developing during my PhD - the main feature is allowing changes in topological genus while sculpting a mesh which can't be done in applications like ZBrush, Mudbox, Blender or Sculptris, and done in a different way in 3D Coat.

It is based on my article presented at Shape Modeling International 2011 ( .idc.ac.il/smi2011 ), that you can also find here : liris.cnrs.fr/membres/?idn=lstancul&onglet=publis

I will try to develop this into a professional application and a first beta version might be available by the end of 2012.

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