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NOW IN HD!
One of my first real attempts at effectively using OpenGL and OpenFrameworks. I incorporated additive blending, a frame buffer, binning, and fft spectrum analysis.
Music: Aphex Twin - Flim
NOW IN HD!
One of my first real attempts at effectively using OpenGL and OpenFrameworks. I incorporated additive blending, a frame buffer, binning, and fft spectrum analysis.
Music: Aphex Twin - Flim