
...it's a very good sign...
11 months ago
This is a Quartz Composer animation/ qtz. program that uses Kineme 3D, some tweaked GLSL Shading, and the Kineme GL Tools plugins. It also used Chris Wright's concept of achieving panorama inside of Quartz Composer, by culling the front of a sphere and using a panoramic image as input. v002 blur is applied to add some "gel" to make the compositing of 3D object and background seem more authentic.
The recording was all a shure 545 with proper impedance matching to (a trick/tip I learned from Steve Gursky) a home made pre-amp... to a unique self-designed authentic tape saturation unit that picks up the signal off of a head right after it is printed to tape with the record head, to digital. The guitar amp is also my own design... germanium distortion in an old cigar box. A wee lil' speaker. 5 whole watts of power! I also purposely put a mic on the headphones as I was doing overdub and panned the "bleed" from that hard left during the intro to get a weird clanky effect, and make a more dynamic/unique stereo-field. There are a few phase inversions going on to make some negative space as well.
This is part of an ongoing project to make an "album" of qtz's, otherwise known as Quartz Composer Compositions. This is a clip rendered to video with kineme Quartz Crystal .... kineme.net
I don't really think this is going to reflect the final video completely, but it is just a clip of the starting point :o)
The recording was all a shure 545 with proper impedance matching to (a trick/tip I learned from Steve Gursky) a home made pre-amp... to a unique self-designed authentic tape saturation unit that picks up the signal off of a head right after it is printed to tape with the record head, to digital. The guitar amp is also my own design... germanium distortion in an old cigar box. A wee lil' speaker. 5 whole watts of power! I also purposely put a mic on the headphones as I was doing overdub and panned the "bleed" from that hard left during the intro to get a weird clanky effect, and make a more dynamic/unique stereo-field. There are a few phase inversions going on to make some negative space as well.
This is part of an ongoing project to make an "album" of qtz's, otherwise known as Quartz Composer Compositions. This is a clip rendered to video with kineme Quartz Crystal .... kineme.net
I don't really think this is going to reflect the final video completely, but it is just a clip of the starting point :o)
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freestyleMovement™ 10 months agoThat's awesome! I've seen 3d mapping with sphere-mapped imagery for 2d imagery, it's cool to see that QC allows to bypass that process. how did you achieve the 3d on the floating sculpture? -
George Toledo
10 months ago Oh, this one was fun! This was done with the Kineme3D plug-in, that allows you to load 3D files. What I did was, take an object (that shall remain nameless for legal purposes, lol)... and I didn't "center" the pieces of the 3D file when I load it... so they all "nestled" inside/besides one another. Then, I put that inside of a sphere morph glsl. When you control the blend parameter of a GLSL patch like that, you can basically shift between the target shape (sphere), and the "real" shape (a jumbled 3D structure). Then all of this was put inside of a KinemeGL logic op patch, with reverse, or reverse inverted(?) settings. The backround is a panoramic image, mapped to a front culled sphere, so that it seems like a true background setting. -
George Toledo
10 months ago I knew when I saw your name pop up on kineme, that I had seen it before! I'll see about posting this one if I can find it :o) My HD's are GNARLY with qtz's, ugh... I need an iTunes for qtz files....
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