This video shows the basic basic structure of my menu system that I am creating using FlashCS4 with Papervision3D and Tweener added extensions.
The menu will be launched by my 3 finger menu launch code that I created a month or so ago. The central orb will be a 3D model done up in 3D Studio Max or equivalent software. The "satellites" orbiting the central sphere will have planes with words/graphics fixed to them in much better graphics than you see in this video.
There will be many layers and will be as easily customizable as I can make it. I also plan on adding a menu section that will allow the manipulating of the menu itself, like flying around the whole 3D system, moving the satellites around, etc.
In the above video, what you are seeing is the central sphere launch from start up, one tap in this central sphere launches satellites when none are present. Hitting one of the satellites causes the next level to be displayed (hard to see in the video, but the base color of the satellites is changing, notice the bottom left sphere changes as I move up/down levels). The satellites with the green on them is the furthest level you can go, and thus me hitting the satellites more doesn't do anything. If the central sphere is hit when there are satellites up, it advances down one level, showing the next level satellites, but only if we aren't at the starting base level.
More to come soon. See blog post below to play with the menu yourself.
peauproductions.blogspot.com
nuigroup.com/forums
tbeta.nuigroup.com