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1. Real Time 3D Demo C++/OpenGL/GLSL
1 year ago
Real Time 3D Demo built in C++ using OpenGL and GLSL.

Bump Mapping, Parallax Mapping, Parallax Occlusion Mapping (Relief Mapping), Dynamic Cube Environnement Mapping, Cel Shading, Bloom, Depth of Field, Shadow Mapping, Anaglyph Rendering, Fur Rendering, Grass Rendering, Water Reflection / Refraction, Chromatic Aberration.


Authors :
Vayer Clément, Martin Samuel, Leroi Morgan, Gerometta Yannick
  • Joe Catchpole 10 months ago
    Wow, I am really impressed with your water reflection/refraction and shadow mapping. Great work.
  • Yannick Gerometta 10 months ago
    Thanks ;)
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