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10. Reel 3D Bagual
1 year ago
8. Agent based pedestrian sight modelling
3 years ago
6. graph II
3 years ago
4. 3d Reel Bagual
3 years ago
3. Coloured grass
3 years ago
2. dark tree
3 years ago
1. branch 2
3 years ago
Here we have 150 walkers begining in a random direction. Therefore their route is defined going towards their farthest sight.
Velocity is poportional to sight lenght, so open long spaces can caught fewer "sight dots" than enclosed complex ones which are "observed" more quietly.
Finally all cast "sight dots" are gathered in a render where the sight amount of a pixel is transformed in a color value.

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  • Mike Chelen 3 years ago
    from overhead, it looks like a cross between lemmings and quake :D
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