
BGE Tutorial: Simulating AO with vertex colors
11 months ago
Faking ambient occlusion using vertex colors and nodes with glsl in blender by Pablo Vazquez, as included on the Yo Frankie! DVD.
Part of the Apricot Open Game Project.
more info at: yofrankie.org
All the material is available on DVD and by free download, at:
yofrankie.org/?page_id=609
Part of the Apricot Open Game Project.
more info at: yofrankie.org
All the material is available on DVD and by free download, at:
yofrankie.org/?page_id=609
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jejeje and very nice how look the susanne head over the rock!!! well done venomgfx! i realize that you always put some secret things into your works! ;)
Thanks Venom :)