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17. BGE Tutorial: Simulating AO with vertex colors
11 months ago
Faking ambient occlusion using vertex colors and nodes with glsl in blender by Pablo Vazquez, as included on the Yo Frankie! DVD.

Part of the Apricot Open Game Project.
more info at: yofrankie.org

All the material is available on DVD and by free download, at:
yofrankie.org/?page_id=609

Credits

14 Likes

  • Pig Penguin 11 months ago
    is it just me or did the tower thing have susan as part of it?
  •  
  • Pablo Lizardo 11 months ago
    good and quick toturial!!!
    jejeje and very nice how look the susanne head over the rock!!! well done venomgfx! i realize that you always put some secret things into your works! ;)
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  • weilynncg 11 months ago
    nice and very useful !

    Thanks Venom :)
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  • Satish Goda 8 months ago
    Awesome thanks
  •  
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