
BGE Tutorial: Realtime Water(animated normal maps)
11 months ago
Realtime water videotutorial by Christopher Plush (blengine), as included on the Yo Frankie! DVD.
From start to finish, learn how to create animated normal maps for water in the form of animations maps in blender.
Part of the Apricot Open Game Project.
more info at: yofrankie.org
All the material is available on DVD and by free download, at:
yofrankie.org/download
From start to finish, learn how to create animated normal maps for water in the form of animations maps in blender.
Part of the Apricot Open Game Project.
more info at: yofrankie.org
All the material is available on DVD and by free download, at:
yofrankie.org/download
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That's a very neat tutorial ! Good job !
I've been struggling with real-time water in Blender for some time.
This has made an enormous difference.
Question though: why not just use the procedural cloud texture instead of the image?
Thanx so much for this tut.
(If my English is bad, please apologize, I'm from Austria and I'm using the Google translator ;-)
Take care
Please help!!!
In The GIMP you just need to set "tileable" on the clouds filter, no matter the image size (even not 1:1 ones), which comes very handy if you're dealing with 2:1 images like 512x256 or whatever.