more liquid simulation particle experiments put together for live projections. solved in RealFlow, shaded and lit in 3ds max rendered with Vray (no Krakatoa, just lots of PFlow particles). First part uses the SSS2 VRay shader and the second part utilizes school of fish algos.
the audio was completed quickly in C6. sequenced lines courtesy of the PPG 3V. all other sonics by NI K4 and FM8.
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