In this tip tutorial we'll take a look at a really "ancient" feature in 3ds max, I'm talking about the "Hold & Fetch" commands.
Using these commands we'll be able to save the actual scene on a temp file without the need to decide where we have to save it and how we have
to name it, so we'll be able to change the scene as we want making tests and if we'll need the old version back again we'll have just to use the "Fetch"

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