More
See all Show me
 
  • George Toledo plus 11 months ago
    audio reactive and motion detection capable as well... this doesn't do too well in demonstrating that. Hmmm....

    The non-standard plug-ins used are the Kineme Particle Tools, and v002 blurs.

    It's also hooked up to a regular "Apple" audio input, that will detect whatever ambient audio is in the room, a kineme audio file input and player, and a optical flow motion detector... so there are multiple interaction modes. For this one, I'm simply letting it run in "auto render" mode, and rendering in Quartz Crystal.
  •  
This conversation is missing your voice. Take five seconds to join Vimeo or log in.
Hey, there are 2 more comments in 1 group

Advertisement

Statistics

  •  
    plays
    likes
    comments
  • Total
    plays 55
    likes 2
    comments 1
  • Dec 22nd
    plays 0
    likes 0
    comments 0
  • Dec 21st
    plays 0
    likes 0
    comments 0
  • Dec 20th
    plays 0
    likes 0
    comments 0
  • Dec 19th
    plays 0
    likes 0
    comments 0
  • Dec 18th
    plays 0
    likes 0
    comments 0
  • Dec 17th
    plays 0
    likes 0
    comments 0
  • Dec 16th
    plays 0
    likes 0
    comments 0
  • Dec 15th
    plays 0
    likes 0
    comments 0
Previous Week

Downloads

Please join Vimeo or log in to download the original file. It only takes a few seconds.