
Prototyping of Crayon Physics
11 months ago
A description of the prototyping process that ended up producing the 5 day game called Crayon Physics. And what the influences of that game were.
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I find it interesting that you've done a video in a very traditional ACM report style, as if it was made for a Siggraph presentation. I find that funny because the earliest computer graphics software, called Sketchbook, had a lot to do with drawing as a computer-human interaction. A lot of those ideals were lost for years, and I think people are delighted to play your game because it unknowingly unearthed them.
I really love the concept! Keep up the good work