First pass movie of 'Invasion of Kelly Street'
It's my attempt to match as closely as possible the artwork in a modelling viewport and the game engine in which they will run.
First of all I'll fly around the modelling viewport and then I'll switch to the Blender Game Engine. You can tell when the Game Engine is running when the debug text appears on the top left.
As you can see the GLSL shaders are visually the same in either the modelling view or the Game Engine.
This is a Godsend for game artists ;)
TODO
Colour grade the scene
Plants, flowers, grass
Optimisations
PS it's all REALTIME.